On the next line you can change the author value to the name that you wanted to be credited as as the creator of the skin.
#Fm editor 2018 update#
The other thing you need to do is reformat that line a little bit to remove the translation stuff otherwise your name won't update in game, so change that line to read:
#Fm editor 2018 skin#
This line determines what name shows for your skin on the skin drop down menu in game, note that this name doesn't need to match the name used for the folder, in this case we will be calling our skin 'BBC Skin' so we'd change the value bit to reflect this. Also if you are using Notepad++ comment code will be green so you can easily tell it apart from active code. The first line is a comment line, whenever you see any code in an xml file that is inbetween it is a comment and isn't read by the game, comment code is mainly used to explain to the user what various bits of code does. Open this file in your xml editor and in the middle of that file you will see a block of code that looks like this (the rest of the code in that file you can just ignore but don't delete it).: Next open the 'bbc_skin' folder and you should have an xml file called 'skin_config'. ( NOTE: when naming the skins' folder keep the name simple and avoid caps, spaces and special characters to save any problems later). Now the first bit of skinning we are going to do is to rename the copied over 'fm light' folder to the name of your skin, so in this case we will name it 'bbc_skin'.
#Fm editor 2018 full#
In this guide we are going to create a simple skin called 'BBC Skin' for the full mode of FM18 based upon the default Light FM2018 Skin.įirst thing you need to do is to have two folder locations open your 'Working' folder which is where you extracted the game files to and the skins folder located inside your User Data Location (which by default is \Documents\Sports Interactive\Football Manager 2018).įrom your 'Working' folder go into the skins subfolder and locate the folder called 'fm light' now copy this folder to the skins folder within your User Data Location. The other thing you should already have done is extracted the default game files, if you haven't already done this then go back and read Part One of the guide. If you are using a MAC or Linux then you'll need to source your own programs as I don't use those platforms. This and future guides will assume you are using Notepad++ to edit the xml files and where possible to edit the graphics. You can also use Adobe Photoshop which is used by the professionals however it is expensive and not really needed unless you are making fancy graphics, if you do need to use Photoshop you can generally get a free 30 day trial from adobe's site and not sure if it's still available but they made Photoshop CS2 free to download several years ago and that should still have all the features you need.
#Fm editor 2018 software#
If you don't have any graphics software then is a free upgraded version of MS Paint that is easy enough to use and should be good enough, a more feature rich alternative is The GIMP which is an open source alternative to Photoshop but not all that user friendly. Graphics Software - You need a program that supports transparent png file, if you already have graphics software you are familiar with and it supports transparent png files then I'd recommend you use that program. However if you are doing a fair bit of skinning I'd recommend using a program such as Notepad++ as it colours the code and includes line numbers which makes it a lot easier to edit the larger or more complicated xml files.
A Text Editor - For FM18 I'd recommend Wordpad over Notepad as Notepad doesn't seem to be reading the formatting of FM18's files. A fully up-to-date version of Football Manager 2018 (Or the version of FM you are making the skin for, this guide is good for any version from FM15 on-wards including Touch Mode Skins). Before You Start - Programs You Will Needīefore you start doing any skinning you need to ensure you have a few tools available.